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azcpc

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I've been using Proofcore for DayZ (build 6038 as of this review) for a little over a month in total. I want to preface this review by acknowledging that it is somewhat critical. However, there's still no other program I'd recommend over Proofcore.

Here are my thoughts:

AIMBOT:

Overall, it's good. There are options to ensure that your aimbot is "lowkey." Compared to other programs, I've found that this is the only aimbot that works reliably while also feeling safe to use.

  • It does not seem to work while aiming down sights. It only functions when hip firing. Now, this could be a client-side issue, but I can't really see how as my ADS is set to toggle, so keybinds shouldn't be conflicting. I suspect it might be an issue with the aimbot FOV glitching out while aiming down scopes?
  • While there is a multipoint target feature, it is coupled with an adjustable slider that I have not been able to find any documentation on. I have no idea whether a lower percentage means low miss-rate, or higher percentage means high hit-rate.

ESP:

The ESP feature is alright. It works for players, zombies, animals, vehicles, and items. You have the option of enabling name, distance, item in hand, and changing skeleton width.

With regard to player, zombie, animal, and vehicle ESPs:

  • It does not come with the ability to view players' loadouts, as other programs do.
  • It seems to only work up to a little over 1000km, despite the slider allowing a much higher maximum.

With regard to loot:

  • When playing on Chernarus+ alongside mods that add extra items (like clothes), the modded items and static objects all get tossed into the "undefined" category. This makes it very difficult to find certain types of loot, as they'll be jumbled up with buildings. I have seen programs have an option for modded servers, which separates the mod items from the undefined category. I hope that this is something implemented with Proofcore.

MISC:

Most of the miscellaneous features (latitude change, server info, etc.) are standard for DayZ hacking software, so there isn't much to say. The notable feature is the throttle feature, which adjusts the load on your hardware. It slows down the interface relative to the throttle percentage, but drastically reduces flickering. It's neat option that I haven't seen before.

CONCLUSION:

Is it worth the money? Absolutely. Think of it like this. You can shell out $30-$70 for Proofcore once and be good forever, or you can keep buying cheap software on obscure forums, which constantly get detected and require you to repeatedly buy new software AND a new key (eventually costing you much more than Proofcore).

Proofcore, with regard to its features, isn't exactly state of the art. But you're not paying for that. You're paying for the certainty that you won't be hit with a global ban. You could have the best hacks in the DayZ community, but it doesn't matter if you're always being detected. With Proofcore, you'll never have to worry about that.

I'd like to mention that Proofcore's support team is also very helpful with actual issues. There are certain things you can fix yourself by just searching the forums. Help yourself and they'll help you.

 

Edited by azcpc
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1 hour ago, azcpc said:

It does not seem to work while aiming down sights. It only functions when hip firing. Now, this could be a client-side issue, but I can't really see how as my ADS is set to toggle, so keybinds shouldn't be conflicting. I suspect it might be an issue with the aimbot FOV glitching out while aiming down scopes?

Sounds like a Issue releated to your config or Something else.

1 hour ago, azcpc said:

While there is a multipoint target feature, it is coupled with an adjustable slider that I have not been able to find any documentation on. I have no idea whether a lower percentage means low miss-rate, or higher percentage means high hit-rate.

It's actually Scale of Players Hitboxes For Example If you set MultiPoint Scale to 0 It'll always hit the Middle of The Hitbox You've Selected, I've personally use it something between 20 - 30 and Change it Often not to get caught By Server-Sided AC's.

 

1 hour ago, azcpc said:
  • It seems to only work up to a little over 1000km, despite the slider allowing a much higher maximum.

 

Well That's Usually because Servers Limiting Player Distance or You are limiting Your Render Distance With or Without Knowin take a look at this thread might solve your issue:  https://steamcommunity.com/app/221100/discussions/0/3113646281425466044/

1 hour ago, azcpc said:
  • When playing on Chernarus+ alongside mods that add extra items (like clothes), the modded items and static objects all get tossed into the "undefined" category. This makes it very difficult to find certain types of loot, as they'll be jumbled up with buildings. I have seen programs have an option for modded servers, which separates the mod items from the undefined category. I hope that this is something implemented with Proofcore.

 

I Totally agree With you on that one But the thing With Modded Item filter is It's causing too many Bsod Issues, We've had it Before the Recode And Dev decided to Remove it Due to Users Having Constant BSOD Issues, We Are planning on making a new Filter but In the Future.

Thanks for your Review ^^

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1 hour ago, Death's Dance said:

I Totally agree With you on that one But the thing With Modded Item filter is It's causing too many Bsod Issues, We've had it Before the Recode And Dev decided to Remove it Due to Users Having Constant BSOD Issues, We Are planning on making a new Filter but In the Future.

That makes sense. I do recall blue screening a lot with other hacks.

Thanks for the info about the other stuff as well! I'll look into it.

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  • Administrator

Appreciate your review. We always strive to optimize our products.

There are some limitations such as with the 1000m network bubble, but the rest will be passed to the dev. 

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